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Thread Statistics | Show CCP posts - 0 post(s) |
Peter Stuyvesant
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Posted - 2006.07.06 09:46:00 -
[1]
Got AWU 3 atm, so I need the TS PDUs to get this to fit. Might be able to drop one for a normal PDU once I get that to 4 or 5 but I havent bothered to check yet. As long as I have something to Nos, the booster runs permanently without having to resort to Cap relays and still leaving 2 lows for BCU2. Laughs at any level 4.
6 x Arb Siege 2 x Heavy Diminishing Nos -- Gist B-Type XL Booster Gist B-Type Amp 3 Hardeners of your choice Cap Recharger II -- 2 x True Sansha PDU 1 x PDU II 2 x BCU2
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Peter Stuyvesant
Amarr
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Posted - 2006.07.25 10:21:00 -
[2]
Edited by: Peter Stuyvesant on 25/07/2006 10:22:35
Originally by: Sylaan Caletha, dont believe everything that people say here. most of them just like to brag. An XL booster can hardly be run forever.
I stand by what I said. My setup up there will run constantly and hold at about 50% cap as long as I have something to nos. Tried and tested. My cap skills are at 4/5. Edit: and shield compensation 4.
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Peter Stuyvesant
Amarr
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Posted - 2006.07.28 12:55:00 -
[3]
The 2nd module gets penalized, but not that much. It still adds a lot of damage over time.
1st Module: 100% effect 2nd Module: 87% effect 3rd Module: 57% effect 4th Module: 28% effect 5th+ Module: negligible effect
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Peter Stuyvesant
Amarr
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Posted - 2006.08.02 08:41:00 -
[4]
Originally by: Ghoest
Originally by: Ismern
1x Best named Damage Control Mod (you can afford)
? ? ?
I'll assume that by spamming question marks, you meant 'I don't know what this means, could someone please explain?'
Damage Controls Best Named Damage Control
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Peter Stuyvesant
Amarr
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Posted - 2006.08.03 09:36:00 -
[5]
Because it gives extra shield resists that are not subject to a stacking penalty, and I guess if everything really went wrong, the extra hull resists might just let you get out in time.
(ps I dont use them on my mission raven but if I wasn't using a Gist booster I'd consider it)
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Peter Stuyvesant
Amarr
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Posted - 2006.09.19 12:14:00 -
[6]
Originally by: DOGNOSH hi guys,i have read the first 3 pages and i see lots of people,including on this page,recommending 2 or 3 BCUs !
the info says there is a penalty if more than one is used what is this penalty if one unit gives 10.5% bonus to rate of fire and 10% to damage ?
ty
Should have read the whole thread ;P
Originally by: Peter Stuyvesant The 2nd module gets penalized, but not that much. It still adds a lot of damage over time.
1st Module: 100% effect 2nd Module: 87% effect 3rd Module: 57% effect 4th Module: 28% effect 5th+ Module: negligible effect
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Peter Stuyvesant
Amarr
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Posted - 2006.09.24 21:59:00 -
[7]
Originally by: EverBlack
Originally by: Wanten 6 t2 cruise 2 diminishing nos ---------------- 2 t2 invuls , 2 t2 chanagble hards (usually therm and em) Heavy cap injecter (800 charges) XL Large sheild booster II -------- 4 PDU II 1 BCU II
works a treat havnt head any trouble with any lvl 4 missions yet, except them damn hauler ones
Not all T2 is better:
Xlarge T2 booster: boost 600, duration 5 secs = 120 hp/sec
Xlarge C-5L emergency shield overload I: boost 480, duration 4 secs = 120 hp/sec
Second one is cheaper and easyer to get. So why use T2? Or am i overlooking something?
Cap usage
T2 = 400 cap/5s C5-L = 400 cap/4s
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Peter Stuyvesant
Amarr
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Posted - 2006.09.25 21:29:00 -
[8]
Looks good to me Winter.
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Peter Stuyvesant
Amarr
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Posted - 2006.10.07 08:40:00 -
[9]
Originally by: Seldon Corran Been reading this thread with interest to see if I can speed up my L4 missioning..
Currently using;
6 x Arb Cruise Launchers 2 x Heavy Diminishing NOS -------- 4 x Active Resists based on Mission 1 x DG Shield Amp 1 x Gist B-Type XL Booster -------- 2 x T2 BCS 2 x True Sansha PDU
I use a very similar setup, (except my raven has 5 lowslots ) Those True Sansha PDS are nice for the bit of extra grid.
With regard to the Torps/Cruise thing...it kinda depends on the mission in my experience. For missions with lots of BCs, I find I finish them a bit faster with torps. The difference is about 5-7 mins on a Gurista Extravaganza for instance. If there's mostly cruisers, I definitely go with cruise missiles.
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Peter Stuyvesant
Amarr
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Posted - 2006.10.07 18:34:00 -
[10]
Originally by: paks3narrion the xl c5L shieldbooster is better than a t2 xl, so why not use that one?
Look again, you get the same boost per sec for less cap from the T2.
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Peter Stuyvesant
Amarr
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Posted - 2006.12.08 14:06:00 -
[11]
Originally by: Iced Casing i have a quick question .. how many of the people that use t2 cruise launchers actually fire t2 ammo ... because if you are not usig that the arby's are better from every way .. same fire rate and lower ftting requirements
FYI, The T2 launchers gain increased rate of fire per level of the cruise specialisation skill.
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